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Cockpit2.0

Cockpit2.0是基于系统升级和超长屏可移动一体化的硬件特征基础上做的一个设计升级,因此设计上要针对车载屏幕位于主驾和副驾位置时的不同系统布局去保证车载系统在不同位置的可用性,为用户提供一体化更沉浸式的车载体验。

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System UI Motion design

​设计目标

不仅使交互操作更快、更流畅,而是结合实际情况让交互操作变得更合理

Smoothness experience is not just about being more fast or influent, but make the movement looks natural and realistic during the interactions.

01
信息交互动画
根据交互层级关系,设计系统转场动画,表现系统主框架空间结构
Based on the hierarchy of interactions, design transitional animations for the system to depict the spatial structure of the main framework.

02
信息反馈动画

针对通知体系突出重要信息,对信息提示系统做统一的动画反馈

Highlighting critical information within the notification system, implement consistent animated feedback for the information prompts.

02
信息反馈动画

针对基础控件、界面元素操作强化触感,明确状态,为用户经常操作的功能设计反馈动效

Enhance tactile feedback for basic controls and interface elements, clarify states and design feedback animations for functions frequently used by users.

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